Development Blog: Alpha Testing
check up on our developmental progress!
by Team 2/4
Last week
Gavin gave us models for the chair, table, and tent for the environment:
The chair:
The table:
The tent:
Sarah optimized both character and snake enemy models. She also rigged and added attacking animations for both the player and snake models, while also providing the drum hammer weapon for the player.
The snake animations:
Character and drum hammer models:
Character front:
Character back:
Front:
Behind:
Alex implemented a basic rhythm system that checks if you are on time with the rhythm. He also added enemy spawners.
Shiyi added the models created by the art team into the Unreal engine into the game scene.
Here is a view of the camp:
This week
As the alpha presentation grew closer, our team prepared a presentation for the alpha demo.
Our presentation can be seen here:
We've also prepared a gameplay demo to complement the alpha presentation:
Want to experience the game first-hand?
It can be downloaded from this link.
We hope for you to enjoy the game!